The Dead Wars
Your dhampir character has traits derived from an undead ancestry.
Ability Score Increase. Your Charisma and Dexterity scores both increases by 1. In addition, add another ability score point to any ability except Constitution.
Age. Dhampir reach physical maturity slightly before humans and will die naturally after three or four full human lifespans.
Alignment. Dhampir inherit a tendency toward evil from their vampire heritage, a trait not discouraged by the treatment they receive from polite society. Sumaraen dhampir tend to no particular alignments.
Size. Dhampir range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed. Your base walking speed is 30 feet. Although you do not have a climbing speed, you do not have to spend extra feet of movement for climbing distances. You are also exceptional at jumping; triple the heights and distances you cover, after making any appropriate Strength (Athletics) checks.
Darkvision. Thanks to your undead heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Manipulative. You gain proficiency in the Deception and Perception skills.
Undead Ancestry. You have advantage on saving throws against disease and mind-affecting effects, and you have resistance to necrotic damage. At the Dungeon Master’s discretion, you are also resistant to or immune to certain draining attacks from undead.
Darksider Sense. You can cast the detect evil or good spell three times per day. Charisma is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and one extra language of your choice.